Maximum 1 Summoned Rare Sentinel of DominanceĢ5% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Maximum 3 Summoned Magic Sentinels of Dominance Maximum 9 Summoned Normal Sentinels of Dominance If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration. , Dominating Blow Dominating Blow Attack, Minion, Duration, Melee, StrikeĮffectiveness of Added Damage: (165-238)% Requires Level 28 Attacks enemies with a melee strike, applying a debuff for a short duration. Minions have (105-776) additional Accuracy Ratingġ% increased Minion Movement Speed Place into an item socket of the right colour to gain this skill. Minions have +30% to all Elemental Resistances , Raise Spectre Raise Spectre Spell, MinionĬast Time: 0.85 sec Requires Level 28 Raises a spectral version of a defeated foe as a minion to fight for you in battle. Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Rateġ% increased Minion Maximum Life Place into an item socket of the right colour to gain this skill. Raised Zombies' Slam Attack has (0-76)% increased Area of Effect used by players can no longer be supported by Multistrike (it will support these skills if they are used by minions created by Raise Zombie Raise Zombie Spell, MinionĬast Time: 0.85 sec Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded. (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shieldħ5% increased Stun Threshold reduction on enemies at Maximum charge distanceġ00% more Damage with Hits at Maximum Charge Distanceġ% increased Movement Speed Place into an item socket of the right colour to gain this skill. (12-134) to (18-200) Base Off Hand Physical Damage The further you travel, the more damage you deal, and the greater your chance of stunning enemies. You deal damage in a larger area when you reach the target. and Shield Charge Shield Charge Attack, AoE, Movement, Travel, Physical, MeleeĪoE Radius: 8 / 16 Requires Level 10 Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. (20-39)% increased Stun Duration against Enemies that are on Full Lifeĭamaging Hits always Stun Enemies that are on Full Lifeġ% increased Stun Duration on enemies Place into an item socket of the right colour to gain this skill. Requires an Axe, Mace, Sceptre, Sword or Staff. Enemies you would land on are pushed out of the way. As of 2.0, Leap Slam Leap Slam Attack, AoE, Movement, Travel, Slam, MeleeĮffectiveness of Added Damage: (100-150)%ĪoE Radius: 15 Requires Level 10 Jump into the air, damaging and knocking back enemies with your weapon where you land. If no enemy is available, the attacks will be targeted at or near player location. , the skill will first travel to the destination selected and then will travel to any enemy within range for the next two attacks. Base duration is 3 secondsġ0% increased Attack Speed per Frenzy Chargeġ5% chance to gain a Frenzy Charge on HitĠ.25% chance to gain a Frenzy Charge on Hit Place into an item socket of the right colour to gain this skill. The cooldown can be bypassed by expending a Frenzy Charge. Grants a buff that increases movement speed for a duration. If no specific monster is targeted, one is picked at random. When Multistrike is linked to attacks that involve player movement, such as Flicker Strike Flicker Strike Attack, Melee, Strike, Movement, DurationĮffectiveness of Added Damage: (142-210)% Requires Level 10 Teleports the character to a nearby monster and attacks with a melee weapon.
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